A Scribe's Tale
Would you like to react to this message? Create an account in a few clicks or log in to continue.

A Scribe's Tale

A fantasy role playing forum game.
 
HomeSearchLatest imagesRegisterLog in

 

 Cleric

Go down 
AuthorMessage
Guest
Guest




Cleric Empty
PostSubject: Cleric   Cleric Icon_minitimeThu Feb 25, 2010 6:15 am

Casting reduction (15)
The cleric’s spell casting time is reduced by 1. All spells still retain a minimum casting time of 2.

Detect evil (10)
Clerics with this ability can see emanations of evil from creatures or objects within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the cleric cannot be attempting other actions.

Detect undead (10)
Clerics can detect all undead within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the cleric cannot be attempting other actions. Clerics cannot detect undead through stone or other thick materials.

Expert healer (5)
This ability allows the character to cast one cure light wounds spell a day without drawing from the Mana Pool.

Know alignment (10)
This ability allows the character to cast the know alignment spell once a day without drawing from the Mana Pool.

Resist energy drain (5)
Priests with this ability gain a +1 bonus to saving throws vs. the energy drain spell and the level-draining attacks of undead. If the attack does not normally allow a saving throw, this ability has no effect. This ability’s saving throw bonus does apply to characters protected by the negative plane protection spell.

Spell duration increase (10)
The duration of all non-instantaneous spells cast by the cleric increases by 2 rounds for every level purchased.

Turn undead (10)
The cleric is granted power over undead, such as zombies, skeletons, vampires, and liches. Clerics can drive away these creatures, and as clerics advance in faith and experience levels, they can destroy some forms of undead. Below is the chart for turning undead.

Warrior-priests (10)
Priests who select this ability takes -1 damage per hit.

Weapon allowance (5)
A priest with this ability can choose a favored edged weapon of his deity and use it as his holy item. For example, a cleric of the elven deity Corellon Larethian could use a long sword, or a priest of the Norse god, Odin might wield a spear. The character must still purchase the weapon skill to wield the weapon.
Back to top Go down
 
Cleric
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
A Scribe's Tale :: A SCRIBE'S TALE - the game :: Scrolls of Wisdom :: Class Reference :: Cleric-
Jump to: