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PostSubject: Druid   Druid Icon_minitimeThu Feb 25, 2010 6:18 am

Bonus spell (5)
Once per day the druid can cast an animal friendship spell, this does not take away from the caster's Mana Pool.

Cold resistance (5)
-2 damage reduction vs. cold- or ice-based attacks.

Communicate with creatures (2)
A druid can acquire the languages of woodland creatures, at the rate of one language per skill. For example, a druid could purchase Communicate with creatures (2) 4 separate times to have four such languages. Some woodland creatures include: centaurs, dryads, elves, fauns, satyrs, gnomes, dragons, lizard men, manticores, nixies, pixies, sprites, and treants. Each purchase of this skill grants one language.

Elemental spell bonus (5)
When the druid casts spells from the elemental sphere, all level-based variables (range, duration, etc.) are calculated as if the druid had one level higher on the spell progression.

Fire/Electrical Resistance (5)
-2 damage reduction vs. fire and electrical attacks.

Hide in Shadows (5/1)
A druid can hide in shadows in natural surroundings. The druid gains 20% for the first purchase of this skill at 5 points, each level purchased thereafter costs 1 point and increases the skill by 1%.

Identify (5)
A druid can identify plants, animals, and clean water.

Immunity to charm (5)
The druid becomes immune to charm spells cast by woodland creatures.

Immunity to disease (10)
A druid with this ability is immune to natural diseases.

Move silently (5)
A druid can move silently. The druid gains 20% for the first purchase of this skill at 5 points, each level purchased thereafter costs 1 point and increases the skill by 1%.

Pass without trace (5)
A druid with this ability can pass without trace, as per the spell, at his normal movement rate.

Purify water (5)
This ability allows the character to cast one purify food and drink spell a day without draining from the Mana Pool.

Secret language (5)
Druids can speak a secret language only they know, and they use it to converse with each other.

Shapechange (10)
For each Shapechange Skill purchased the druid can choose another animal form to transform into. The druids clothing, armor, and one object in each hand transform with them.

Expert Shapechanger (10)
The druid can partially change his body into parts of the kinds of animals that the druid purchaced.

Master Shapechanger (15)
The druid can change into a humanoid form. For example an elven druid with this perk could change into a human. Each successive perk allows another humanoid form.

Regenerative Shapechange(5)
When the druid transforms, he gains 30% of his missing health. This may be purchased twice.
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