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PostSubject: Ranger   Ranger Icon_minitimeThu Feb 25, 2010 6:31 am

Bow bonus (5):
A ranger with this ability gains a +1 damage bonus when using any type of bow.

Climbing (5)
A ranger can climb trees, cliffs, and other natural formations. The ranger gains 20% for the first purchase of this skill at 5 points, each level purchased thereafter costs 1 point and increases the skill by 1%.

Detect noise (5)
Ranger's can hear far distances and disruptions in the air. The ranger can purchase this skill to gain 20% skill at character creation, and 5% thereafter.

Empathy with animals (10)
When dealing with a domestic or non-hostile animal, the ranger can approach and befriend it automatically. The ranger also can discern the health and nature of such animals. When approaching wild animals or those trained to attack, the animal must make a saving throw vs. rods to resist the ranger’s friendly overtures. If the animal fails the save, the ranger can adjust the animal’s reaction by one category.

Find and remove wilderness traps (10)
These traps include pits, snares, etc. A ranger’s chance for success is equal to his move silently percentage. See the table farther below.

Hide in Shadows (5)
A ranger can hide in shadows, as the thief ability, in natural surroundings if he is wearing studded leather or lighter armor. The ranger also can attempt to use this ability in other settings, but his chance of success is halved. The ranger gains 20% for the first purchase of this skill at 5 points, each level purchased thereafter costs 1 point and increases the skill by 1%.

Move silently (5)
A ranger can move silently, as the thief ability, in natural surroundings if he is wearing studded leather or lighter armor. The ranger also can attempt to use this ability in other settings, but his chance of success is halved. The ranger gains 20% for the first purchase of this skill at 5 points, each level purchased thereafter costs 1 point and increases the skill by 1%.

Pass Without Trace (10)
By selecting this ability at character creation, a ranger gains the druid ability to pass without trace once a day.

Priest spells (10)
A ranger can learn priest spells of the plant and animal spheres. He follows the normal rules for priest spells. A ranger cannot use clerical scrolls.

Sneak attack (10)
If a ranger successfully moves silently and hides in shadows, he can sneak-attack in natural settings, as the thief’s backstab ability. The ranger will need to purchase additional sneak attacks to gain additional backstab damage.

Speak with animals (5)
Once a day a ranger can speak with animals, as the spell without drawing from the Mana Pool.

Special enemy (10)
Rangers focus their efforts on one exceedingly bothersome type of creature. Sample enemies include orcs, trolls, bugbears, and lizard men. The DM must approve the player’s choice. From that point on, the ranger gains a +5 bonus to his damage when encountering that type of creature. The ranger can attempt to hide the enmity he feels for these creatures, but he suffers a –4 penalty on reaction rolls vs. that type of creature. Further, the ranger should seek out such creatures over other foes in combat, unless there is some greater danger.

Tracking proficiency (5)
The ranger gains the tracking proficiency, and the character’s tracking skill automatically improves by +1 for every three extra Non Weapon Skill level purchased.

Two-weapon style (5)
A ranger can fight with two weapons and suffer no penalties to his attacks rolls. No shield can be used when a ranger fights in this manner. If the ranger wears armor heavier than studded leather, the standard penalties fro two-weapon fighting apply.

Weapon specialization (10)
This ranger can specialize in a particular weapon gaining a +1 to damage.
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